Clarification on Vitals!


As we've received some questions on  the specifics of Vitals in the game jam build of WLF, I wanted to put this out to clarify what was intended for this version of the game. The default Max vitals for all playbooks in the classic build of WLF is 4. Complete depletion of Vitals results in death. 

Since this was a game jam game at conception, with a rigid time limit, there are a few things that were left slightly unclear. In WLF Complete Edition all of these things are very specifically outlined and tie in to some new mechanics. Thank you for your time and we appreciate the reaching out! 

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